A short Unreal video was created so the team could scroll through the environment and understand the intended look, scale and placement before build.
Final Product.
For this stunt sequence, the real cliff face was scanned and rebuilt in Rhino as a measured production model. This let the stage build stay visually tied to the exterior location while giving construction and stunts a controlled breakaway structure.
Outpost 17 was developed as a remote WDC frontier base built against the containment wall in icy Alaska. Using scans of a Maple Ridge location, Cesium terrain and Unreal Engine, the site was rebuilt as a navigable previs world.
Since the location was remote and VR was not always easy to review off site, the Unreal model was also turned into a simple game build. That let the team walk the base and understand the previs as an explorable world.
Exterior Set Designs For Invasion Season 3